<?xml version='1.0'?>

<gl_extension name="GLES_OES_shader_multisample_interpolation" reg_no="172">
	<tokens>
		<token name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES" value="0x8E5B"/>
		<token name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES" value="0x8E5C"/>
		<token name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES" value="0x8E5D"/>
	</tokens>
</gl_extension>
